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http://hbsworkingknowledge.hbs.edu/archive/5325.html
5/8/2006
Consumers think they want all the bells and
whistles—until they actually use what turns out to be a very
complicated product. What's a product manager to do? An excerpt from Harvard Business Review.
by Roland T. Rust, Debora Viana Thompson, and Rebecca W. Hamilton
Editor's
Note: As anyone who has bought a cell phone over the last couple of
years can tell you, manufacturers love to cram as many capabilities
into a product as possible—cell phones are now also cameras, music
players, and game platforms. Why the rush toward "feature bloat"?
Because consumers perceive value in this Swiss-Army-Knife approach and
will pay for the added utility. The problem comes when the buyer
actually starts to use the product. The increased complexity makes for
a very unhappy consumer, who will look to return the product or look
for another vendor in the future.
This scenario
was supported in a recent study of consumers funded by the Marketing
Science Institute. So what is a project manager to do when faced with
this paradox? The full results of the survey and implications for
companies were detailed in a recent Harvard Business Review article,
part of which is excerpted here.
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If
you are a manager in a consumer products company, our research presents
you with a dilemma. Adding features improves the initial attractiveness
of a product but ultimately decreases customers' satisfaction with it.
So, what should you do? If you give people what they want, they will
suffer for it later, and that has three follow-on effects.
First,
many of them will return the product. Recently the Consumer Electronics
Association, a U.S. trade association, commissioned a survey on
consumers' experiences in a complicated new product realm: home
networking. The survey found that 9 percent of consumers had returned a
home networking product (for example, a hub, router, bridge, adapter,
or modem) within the previous year. Only 15 percent of the returns were
the result of broken or defective products; most of the remaining
returns were simply because people couldn't get the equipment to work.
Second, consumers who are dissatisfied with a product
after using it will take their business elsewhere in the future.
Certainly, it's true that you can't satisfy a customer you've never won
in the first place. Many companies may believe 'tis better to have sold
and lost than never to have sold at all. But that's a dangerous
attitude for any company focused on growing customer equity—the
lifetime value of their customers. A company looking for repeat
business should hesitate to pit its features against its future.
Finally, frustrated product owners . . . will spread
the word of their dissatisfaction. This appears to be the case with
BMW, whose 7 Series cars feature the complicated iDrive system, which
offers about 700 capabilities requiring multifunction displays and
multistep operations—even for functions that formerly required the
twist of a knob or the flick of a switch. BMW included instruction
sheets in the glove compartment because it is almost impossible to give
the car to a valet parker without an impromptu lecture. According to
industry news reports, sales of the 7 Series in the United States in
the first half of 2005 were down about 10 percent relative to the same
period in 2004. Past studies have established the power of positive
word of mouth and the much greater prevalence of its negative form—and
most of those studies were conducted before the Internet gave every
dissatisfied party a global sphere of influence.
In light
of these long-term consequences, how should companies today be
designing products? It's undeniable that, in a store setting, consumers
reach for the product that boasts the most features. But how much of a
good thing is too much?
Finding the happy medium
To achieve lasting prosperity, companies must find a way to resolve the
dilemma we've described. The first step for many companies may simply
be to take stock of the complexity they have built into their products
and the toll it is taking on their customers. Executives at
Mercedes-Benz recently did just that and, as a result, removed more
than 600 functions from its cars. In 2004, Stephan Wolfsried, vice
president for electrical and electronic systems and chassis unit at
DaimlerChrysler's Mercedes Car Group, said that integrating all those
functions caused truly important electronic parts to malfunction
occasionally and made testing the system more expensive. Moreover,
Wolfsried said, the functions were ones that "no one really needed and
no one knew how to use." One example he noted was the storage of a
driver's personal seat position in the car key. "It was done with good
intentions, but if I take my wife's key at some point and can't find my
own seat position any more, that tends to be annoying for me instead of
comfortable." We suspect that in many companies, simply gaining this
kind of heightened awareness of customer impact would help contain
feature bloat. Beyond that, we offer five other pieces of advice.
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A company looking for repeat business should hesitate to pit its features against its future. |
Consider long-term customer equity and not just customers' initial choices.
To get the right mix of capability and usability in a product, managers
need much more guidance than the general advice that "less is more." On
the basis of our results, we developed an analytical model to help
managers balance the sales benefits of adding features against the
customer equity costs of feature fatigue. The model steers decision
makers away from the extremes—too few features to capture initial sales
or too many features to ensure ease of use—and toward a middle ground
that maximizes the net present value of the typical customer's profit
stream. The model also demonstrates that the optimal number of features
depends on a company's objectives.
Build simpler products.
In general, our results suggest that managers should consider offering
a wider assortment of simpler products instead of all-purpose,
feature-rich products. Perhaps this is the intent behind electronics
giant Koninklijke (Royal) Philips Electronics' new brand promise: sense
and simplicity. The concept is that products should be easy to use and
should improve the quality of people's lives. The company apparently
wants to take this idea beyond sloganeering: It created a Simplicity
Advisory Board, a think tank consisting of designers, healthcare
specialists, and technology experts, to help translate the message into
new products. Meanwhile, we like the salute to simplicity offered by
Adam Baker, a Web-based commentator:
I have an
electronic garage door opener. It works perfectly: I just push a big,
obvious button on a simple, single-function control, and the garage
door opens (or closes, depending on whether it was open or closed to
begin with). I only needed to use the device once before I understood
how it worked. It doesn't do anything else, and it doesn't have any
fancy gimmicks.
Particularly in cases where a
company has packed one model with many features to address market
heterogeneity, consumer satisfaction might be greatly enhanced by
tailoring products with limited sets of capabilities for various
segments.
Give consumers decision aids.
We've just suggested creating and marketing more narrowly targeted
products. Admittedly, this makes the decision process more difficult
for consumers, forcing them to think carefully about which features
they actually need. Moreover, our empirical results suggest that people
will be tempted by products that offer greater capability. To help
consumers learn which products best suit their needs, managers should
consider designing decision aids, such as recommendation agents that
"interview" buyers about their requirements, or offering extended
product trials—two techniques that can increase the salience of
usability in the purchase decision. For example, the companies that
sell digital media players RealPlayer and Winamp offer evaluation
versions, which give people the opportunity to fiddle with a working
model of the product, sometimes with limited functionality and
sometimes with full functionality for a limited time. By decreasing the
gap between consumers' preferences during choice and use, such
strategies may increase customers' satisfaction and their lifetime
value.
Design products that do one thing very well. Perhaps the worst outcome of feature creep is the one captured in a New Yorker
cartoon that shows a man arriving in a store with a simple question:
"Do you have any phones that make phone calls?" Too often, in their
eagerness to layer on additional functionality, developers lose sight
of the product's basic function—the one thing it must do extremely
well. Examples abound of products that have captured their owners'
hearts by performing their central task admirably. The phenomenally
popular iPod, Apple's personal music player, shows how effectively a
company can make sales and satisfy customers with a tightly focused
solution. As a new digital product, the iPod could have combined
numerous features at extremely low incremental cost. Instead, it aimed
to be a single-purpose tool that performed so well and so simply that
everyone had to have one.
Use prototypes and product-in-use research.
One way or another, managers must correct for the misleading
information that many market-research techniques deliver. As noted, our
findings call into question the predictive power of attribute-based
models for determining the optimal number of features. If companies
conduct market research by asking consumers to evaluate products
without using them, too much weight will be given to capability, and
the result will likely be products with too many features. Instead,
designing research that gives consumers an opportunity to use actual
products or prototypes may increase the importance of usability so that
its relevance in choice approaches its relevance in use. 
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